Snek Volt

Steer a live copper trace. Flip charge to pull in capacitors, overclock to sprint, and absorb EMP rings.

Score
0000
Best at 16 MHz
0000
Length
4
PositiveOpposite charge pulls capacitors in for double score
Overclock charge65%

Board is cold

Press an arrow key or tap a direction button to energise the board.

Rail voltagesimulated

Rail
3.30 V
Ripple
0 mVpp
Clock
16 MHz

The rail is a simulation. Ripple is measured from the trace shown and rises with length, clock and overclock load. EMP hits cause a brownout.

Clock frequencyPick before a run

A faster clock steps the snake faster. Best scores are kept separately for each clock.

Keyboard

Steer
WASDArrows
Flip polarity
Space
Overclock
Shift hold
Clock
123 before a run
Pause
P
Reboot
R