Snek Volt
Steer a live copper trace. Flip charge to pull in capacitors, overclock to sprint, and absorb EMP rings.
- Score
- 0000
- Best at 16 MHz
- 0000
- Length
- 4
PositiveOpposite charge pulls capacitors in for double score
Overclock charge65%
Rail voltagesimulated
- Rail
- 3.30 V
- Ripple
- 0 mVpp
- Clock
- 16 MHz
The rail is a simulation. Ripple is measured from the trace shown and rises with length, clock and overclock load. EMP hits cause a brownout.
Clock frequencyPick before a run
A faster clock steps the snake faster. Best scores are kept separately for each clock.
Keyboard
- Steer
- WASDArrows
- Flip polarity
- Space
- Overclock
- Shift hold
- Clock
- 123 before a run
- Pause
- P
- Reboot
- R