Lantern Logic
Carve the right pumpkin for every visitor before the candle burns down. Shape wins the night, wasted shell dims it.
How To Play
- Move the knife with the arrow keys and carve with space. A carved cell glows.
- Each visitor wishes for a shape. Match it closely, keep the two halves even, and do not shred extra shell.
- U undoes a cut, R resets the pumpkin, and P peeks at the wish for 5 points.
- Some visitors ask for mirror carving, a cut budget, or an untouched stem. The side panel lists the rules.
- Press Enter or the Light It button when the lantern feels right. Seconds left become bonus points.
Scoring weighs shape match most, then symmetry, then saved shell, then the candle. Twelve visitors are waiting.
Choose a Pumpkin
Each visitor wishes for a different face. Light a lantern to open the next step of the path.
Level 1 First Spark
Time left, 1:30
Arrow keys move the knife, space carves, U undoes, P peeks at the wish for 5 points, R resets, Enter lights the lantern.
Lantern Report
0E
- Shape Match
- 0
- Symmetry
- 0
- Shell Saved
- 0
- Time Bonus
- +0
- Peek Cost
- 0
All Twelve Lanterns Lit
0 of 1200